Post news Report RSS MotY post #7: Battlefield Manoeuvres!

In which we look at the all-important string counters and Shuffle/Dash manoeuvres.

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Hey guys,

Today, I’ll be talking about the last two major gameplay elements - the string counter, and the Shuffle and Dash moves.

User Posted Image
In the bottom right, the Reverse, Balanced and Heavy stance string counters.

Each of Blade Symphony’s three stances can combo a different number of attacks, with a finisher move at the end of the combo string which usually has a longer or wider reach than the regular attacks. When you perform an attack, the string counters for all three stances are incremented by one.

Thus, it’s possible to use Reverse Stance to quickly execute two short-ranged attacks before switching to Heavy Stance to pull off its finisher, or to make the first two attacks of Heavy Stance then switch to the last two attacks of Balanced Stance (which are lunges) to pursue a retreating enemy, or to Reverse Stance if the enemy has closed with you.

User Posted Image
Judgement switches stances at the end of the opening Balanced Stance attack, and charges up a Heavy Stance attack as part of the same combo.

Each stance has different attack in each string, and it is very advantageous to remember which string of which stance does which attack, so you can best decide which attack to do next.

However, you don’t always want to go all the way to the end of a string - you might want to repeat the first two attacks of Reversed Stance. To do this, you would have to reset the string counters. There are two ways to do this. The first is to simply not attack for a short a while - this is undesirable, as it leaves the initiative to your opponent.

A far better way to do this is to perform a Shuffle or a Dash. A Shuffle is a short directional hop, whereas a Dash takes longer to execute (as well as looking fancier), but covers more ground and allows you to attack sooner after performing it than a Shuffle would. Unfortunately, neither of these look particularly good in screenshots. Instead, we can offer a special treat of an exclusive 2010 Mod of the Year Phalanx themed Wallpaper! Enjoy!

Phalanx Mod of the Year 2010 Wallpaper

So there you have it -- that’s Blade Symphony’s gameplay, at least in broad strokes. I hope this has given you a little more knowledge about how the game will actually work!

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Comments
UnseenK
UnseenK

It seems like you guys have taken a lot of inspiration from fighting games, is this true?

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majorD2
majorD2

What does it matter to you?
It's still going to be fun and unique

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shaftling
shaftling

Why are you offensive? His question doesn't imply any negativity. He might be actually asking because he loves fighting games and would love to see this being somehwat similar (or not of course:)

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HounderKnight
HounderKnight

I've been wondering (and sorry if this question has already been asked), if you're in the middle of a combo/ attack chain and you want to stop mid-way or sometime throughout the chain, can you?

It's always been a pet peeve of mine in games that use combo/ chain attacks for you not to be able to stop part-way through your attack to block or dodge. :T

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urinal-cake
urinal-cake

When you swing, it builds on the String Counter on the side. You can stop in between attacks, and it will reset the String Counter to 0. Watch the dots on the lower right of this video: Moddb.com

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HounderKnight
HounderKnight

Ah, never noticed this video for some reason...

Thanks for the response.

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SolidFake
SolidFake

very cool combat moves, can't wait for it, I already missed the jedi knight times

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Lanceo9
Lanceo9

Hey, thanks for making this mod. It looks great. I'm tracking this one now, and I wish the best of luck to you guys!

p.s. this made me break out the old JK2 for some old reminiscing!

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