Naturally, Blade Symphony has a multi-directional attack system - it wouldn’t be much of a duelling game without it! The attack system in Blade Symphony is colour-coded. By default, you perform frontal (white) attacks, but you can hold the left (green) or right (purple) keys while attacking to perform side-attacks.
Blocking directions are similarly colour-coded, a left block will perfectly block (or parry) a left attack, leaving your opponent stunned and open for a counter-attack. Alternatively, if you hit your enemy’s block with a different colored attack, their parry will not succeed and they will only take a fraction of the damage if the attack had been unopposed. Additionally, as blocking is uni-directional, it is possible to attack around a block, dealing full damage regardless of your enemy’s block direction.
The stance and block systems are further complemented by an attack tier system. Attacks in Blade Symphony can be made at three tiers, ranging from Tier 1 (uncharged) to Tier 3 (full charge), determined by how long you hold down the attack button.
The three attack Tiers in Blade Symphony are carefully balanced to reward player skill.
Tier 1 is the weakest of the charge tiers, it’s attacks require little skill to make and carry little reward for the attacker.
Tier 2 attacks do an additional 20% damage compared to Tier 1, and the speed is such that the charge length and attack duration of a Tier 2 attack combined are less than the simple attack duration of a Tier 1 attack.
The slowest of all attacks, Tier 3, or fully charged, attacks are also the most damaging - dealing an additional 40% damage compared to Tier 1. Pulling them off requires a great deal of skill due to the lengthy charge time, but they are very rewarding - it takes just two T3 Heavy Stance attacks to kill a player. Tier 3, attacks are the one type of attack that cannot be blocked and will always break a block, deal full damage and leave the blocker open for follow-up attacks if successful.