Post news Report RSS MotY post #5: A tiered attack? Block this!

The 5th Mod of the Year extravaganza news post for Blade Symphony includes information about the depth of the game's blocking and tiered attacks. We go over what directional blocking and attacks are, as well as showing the different tiers of attacks via the usage of charging.

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Naturally, Blade Symphony has a multi-directional attack system - it wouldn’t be much of a duelling game without it! The attack system in Blade Symphony is colour-coded. By default, you perform frontal (white) attacks, but you can hold the left (green) or right (purple) keys while attacking to perform side-attacks.

MoTY #5 - Blocks/Tiers

Blocking directions are similarly colour-coded, a left block will perfectly block (or parry) a left attack, leaving your opponent stunned and open for a counter-attack. Alternatively, if you hit your enemy’s block with a different colored attack, their parry will not succeed and they will only take a fraction of the damage if the attack had been unopposed. Additionally, as blocking is uni-directional, it is possible to attack around a block, dealing full damage regardless of your enemy’s block direction.

MoTY #5 - Blocks/Tiers

The stance and block systems are further complemented by an attack tier system. Attacks in Blade Symphony can be made at three tiers, ranging from Tier 1 (uncharged) to Tier 3 (full charge), determined by how long you hold down the attack button.

MoTY #5 - Blocks/Tiers

The three attack Tiers in Blade Symphony are carefully balanced to reward player skill.
Tier 1 is the weakest of the charge tiers, it’s attacks require little skill to make and carry little reward for the attacker.

Tier 2 attacks do an additional 20% damage compared to Tier 1, and the speed is such that the charge length and attack duration of a Tier 2 attack combined are less than the simple attack duration of a Tier 1 attack.

MoTY #5 - Blocks/Tiers

The slowest of all attacks, Tier 3, or fully charged, attacks are also the most damaging - dealing an additional 40% damage compared to Tier 1. Pulling them off requires a great deal of skill due to the lengthy charge time, but they are very rewarding - it takes just two T3 Heavy Stance attacks to kill a player. Tier 3, attacks are the one type of attack that cannot be blocked and will always break a block, deal full damage and leave the blocker open for follow-up attacks if successful.

MoTY #5 - Blocks/Tiers

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Comments
RocketSurgery
RocketSurgery

i like the character models :)

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volcol
volcol

Looks amazing no doubt about that but... 6 MotY related posts seems a bit, needy.

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KindredPhantom
KindredPhantom

What about seven? How do you feel about seven?

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Ansob
Ansob

We're using the MotY awards as a pretext to release a load of information. That is pretty much the direct opposite of "needy."

You're free to stop reading our posts if you're that bothered by being given info about the game though. :P

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volcol
volcol

I'm not being nasty or critisising the mod or anything like that. It's just the news post over load, they can come across the wrong way. In two ways, all these news updates may see important information missed or not given as much attention as it needs. Secondly, in my honest opinion it seems kind of spammy, all these updates at once, usually I'd expect lots of news posts from a novice development group, you're the exact oposite of that. I honestly love the work produced, it truly is some amazing work and I look forwards to playing it.

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Ansob
Ansob

Essentially, this is the equivalent of doing one update a week for six months or whatever condensed into one month - because of the *relative* shortness of the development cycle leg for Blade Symphony from its announcement to its future release.

Like I'd said in the first post, it's a PR blitz which we'd planned to do anyway before release, but we chose to do it *now* because of the MotY awards (which I had honest-to-goodness completely forgotten about until two weeks ago).

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Varsity
Varsity

I'd buy this. You guys really know your stuff!

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N3mix
N3mix

very nice ;)

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DillonBarba
DillonBarba

ooh yes color system, i was wondering how hard it would be to determine what stance they are at when the combat is so fast paced.

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cW#Ravenblood

Nice work!

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xXMaNiAcXx
xXMaNiAcXx

Really amazing, I love what you are doing to this mod, will be pretty unique and for sure people will play this and don't let it die ^-^

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