Post news RSS More news: How level design will be this time around; Other possible features

Just more news about the game's progression. We're planning cutscenes, and variation in new ways as well.

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Hey all! Today paroxtus and I managed to shorten the hallway length and add several rooms, so that the level looks better and isn't as spread out as it was originally.
The level design will be almost identical to how it was in FPSC.
A few changes here and there, and I'll be making level 1 more orderly, but other than that, the main level design remains the same.
Graphics will of course be better and rooms will still vary with what's in them.
Of course there will be different monsters now, due to a different engine and the will to create our own creatures of sorts. We'll see what we can do, but for now, the variation and monsters are just thoughts.
There has been talk about adding cutscenes here and there too.
If we can get a cutscene done in a decent amount of time, we may create several, but for now we're simply brainstorming cutscene ideas.
This is what's been happening today so far, guys, and we'll keep you posted.
And as usual,
Stay classy, folks.

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