Team member Luiz has written a guide to the process of modelling an organic character model and some of the problems you can encounter.
Modeling the Klingon Warrior
First of all, modeling a low-poly character these days requires knowledge of certain techniques that make the result better looking and easier to animate. This reference will not teach the techniques themselves, but only show the main workflow through those. It will cover polygon modeling, digital sculpting, optimization, unwrapping and texturing. I'll try to make it as easy to follow as possible and include as many images as I can to help you understand what is been explained. Hope it makes for an enjoyable read.
To read the rest of the article, complete with multiple WIP shots, click on over to the official forums!
not bad at all
I've really enjoyed watching this game come closer to life :)
The folds on the forehead are a bit too bright red, in my opinion.
The modeling is immaculate, at any rate. Congratulations and keep up the good work.
He's a klingon with brighter skin pigmentation true.. however i really love this model.
I think it's just because there is a red-ish light over his head.
Great to see a new update! Keep it up!