Post news RSS Major Update 1.1 Released

Accompanied with the 2022 Steam sale, The Final Frontier has been updated with its first major update. Now with new characters, upgrade trees, 30 new upgrades, asteroids, new enemies, threat level, better UI, a bestiary, and much more! Check the game out on Steam!

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Update 1.1 Change Notes

New Characters

  • Fighter (starting character with blaster and 5 health)
  • Bomber (shoots missiles and starts with 8 health)
  • Summoner (cannot shoot at first, summons drones, and can have turrets)
  • Healer (heals health but less deadly)
  • Basher (fast and can run into enemies)

Character selection 1920

Upgrade Trees

  • Each character has a different upgrade tree

levelup


New Upgrades

  • Hull Upgrade (regenerates health)
  • Missiles
  • Dual Missiles
  • Triple Missiles
  • Plated Missiles (missiles cannot be destroyed)
  • Missile Tracking (faster missile turning)
  • Missile Reload (faster missile cooldown speed)
  • Single Shot
  • Quad Shot
  • Missile Defense (missile destroying counterpart to flak)
  • Bullet Speed (bullets base velocity is higher)
  • Shield Strength (number of hits for shield to be destroyed)
  • Shield Regen (speed that shield regens to full)
  • Laser (slows turn speed and has warm up while in use)
  • Ion Cannon (shoots ion shots that disable enemies for a time)
  • Ion Recharge (faster ion cooldown)
  • Cloaking Device (allows cloak to disable damage for a time)
  • Cloak Length (increase length of cloak ability)
  • Cloak Recharge (decrease time between cloaks)
  • Rammer (disables damage from hitting enemy when charged)
  • Drone Ship (spawns drones to fight for you)
  • Drone Construction (decreases time for drones to be constructed)
  • Done Equipment (increases drone stats)
  • Gun Turret (creates an automated turret to shoot at the nearest enemy)
  • Turret Cooldown (increases turret cooldown speed)
  • Turret Turn Speed (allows the turret to turn faster)
  • Missile Turret (creates an automated turret to shoot missiles)
  • Missile Turret Cooldown (increases missile turret cooldown speed)
  • Missile Turret Turn Speed (allows the turret to turn faster)
  • Healer Nanites (heals any fractional health bar to full)


Asteroids

  • Asteroids now spawn sporadically on the top and bottom of the map
  • Asteroids may also spawn in large groups and is noted above the wave number

asteroids


New Enemies

  • Marauder (stays close to the player and shoots bullets)
  • Rusher (enters rush state and is much faster and cannot die from collision)
  • Ranger (stays far away from the player and leads fast, plated shots)
  • Shotgunner (pushes the player with large flurries of bullets)
  • Swarmer (a large group of drones that stay together)


Enemy Levels

  • Each enemy has a chance to be a higher level (1, 2, or 3)
  • Higher level enemies are faster, shoot more often, and are more likely to have shields
  • Level 1 is red, level 2 is white, level 3 is dark gray


Enemy AI

  • Enemy AI has been updated to path around asteroids (raycasting)
  • Enemies can turn faster to move around asteroids more easily
  • The Ranger has the unique ability to lead shots
  • The rusher also leads the player
  • Level 2 and 3 suicider lead the player


Threat Level

  • Once wave 50 is beaten with a character, a new threat level is unlocked
  • There are 15 threat levels per character where each level adds some difficulty
  • Each threat level adds to the previous making later threat very difficult


Character Colors

  • Each character can be five different colors (blue, green, orange, purple, yellow) which can be purchased
  • Each color other than the default gives a buff


Cooldown Bars

  • Each weapon has its own cooldown bar
  • Drone construction has its own bar
  • Health, hull upgrade, and shield display together making one cohesive bar


Level Bar

  • Current level, score, and required score for the next level is displayed in a progress bar
  • Currency
  • There is now currency that is gained based on enemies killed and is used to purchase other characters and character colors


Menus

  • All menus have been redesigned with selections
  • The pause menu in game now has a quick restart button
  • The main menu displays enemies that you have destroyed fighting drones
  • A game over menu displays all enemies killed and coins gained from each


Settings

  • Volume bar
  • Fullscreen selection
  • Control binding (hold tab to reset at any time)


Bestiary

  • A bestiary shows all enemies with stats and will fill once you destroy them
  • Color coded backgrounds based on total of that enemy type killed
  • Character Selection Menu
  • Once clicking start, the character selection menu will display with relevant information about each and threat level selector

bestiary


Changes

  • Enemy AI has been updated to path around asteroids
  • Health is no longer integer based
  • Shields no longer get destroyed and regenerate slowly
  • Missiles now track 180 degrees to its front rather than 360 degrees
  • Wave numbers now display in the middle of the screen once enemies arrive
  • Waves will automatically begin after a certain time has passed to prevent running to regen
  • Enemy points per wave and start wave for each enemy adjusted
  • Plated missiles are more defining in color
  • Reactors on boss ships now flash and are brighter
  • Speed can now be upgraded five times instead of three


Fixes

  • Enemies sometimes disappearing when moving horizontally
  • The player and enemies no longer snap pixel to pixel


Later

  • Achievements
  • Boss Waves
  • Space Stations
  • Updated Sounds
  • Neutral Faction
  • Permanent Upgrades
  • Enemy Drones
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