Post news RSS Like No One Ever Was - Pokemon inspired game with sweet real-time battles!

Pokemon inspired monster game with real-time battles and randomly generated levels. Wait, what? Game of your dreams?

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Hey guys!

Together with ANtY we’re excited to announce that we are now working on a Pokemon inspired game! For as long as we remember we hoped that one day there will be a Pokemon game with real-time battles. Sadly it wasn’t the case so we thought: why shouldn’t we give it a shot?

Game in action

Like No One Ever Was is our take on the –mon genre, the game that will keep an oldschool Pokemon vibe while implementing some new fresh ideas we’ve always had and wanted. The big one is the fact that battles will be real-time with some actual mechanical skill involved. Battles stages will be fully procedurally generated (based on your location on the world map!), so each fight will be an experience on its own.

Day and night

Another new feature is the day and night system that will directly affect your gameplay. Taking long and deep trips outside the city can be dangerous, as wild dark monsters will wake up during the night. Survival will play a big role in our game.

Fire camp

Obviously we won’t be using Pokemon lore here, instead we’re working on our own world and designs, featuring a bit more mature and darker approach than what Pokemon has to offer. We’re actually very excited about this, as we have a lot of plans for extended RPG elements!

You can follow development of the game on IndieDB as well as:

Comments
Lorflord
Lorflord - - 48 comments

Seems like a great game, altho a little better graphics could do a much bigger impact it gameplay that always draws the player. Good Luck Guys :)

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go0der
go0der - - 153 comments

Don't listen to this guy, it would be fine to have blue squares for characters if you want. Get the game mechanics straight first, think about all the things you might need before hand also eg. all the different kinds of moves. If you do it right all you have to do is switch out the assets without changing a bit of code. Eye on the ball.

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