Post news RSS Lighting and fixed loading

Lighting didnt fix the loading but i found out the landmark needs to be the same place.

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map_01 and 02 tooooooo many lights need to go through and delete some once that is done it is fully finished

map_03worked on alot.

cannot find issue with cubemaps not working even when building them and svcheats on and allowed cubemap building i am building it in the vbrt game not hammer

but map_03 isnt sooooon done at all i have just started it citadel textures are going to be used but those are a little temporary i will explain what my head thinks of this
You go into a building of the combine they have put a lot of stuff there to keep you away from the place you are going more of the storyline is coming soon

no npc like alyx or citizen i will put the citzens around places you cant go but you can with noclip i cant make a lot of triggers to make them talk or something like that..

i want this mod done before 22.06.20 just the maps before 22.06.20 textures and props will come later the game will be in a closed version after i will call it beta 0.4 patches for beta 0.4 will come but all new maps are out of it

i will hope i can start vbrt 2 demo1 01.10.20

29 nov will be a day off.

thanks for being around and playing my mod!

Pleaseno Author

Oh i forgot to mention vbrt demo6 out tommorow without map_03 that will come 13.04.20 while i continue optimizzzinggggg map_02 and 01!
with more nodraws
edit: map_03 is allready out.

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