We're back, and any rumors of our bodies rotting in some ditch at the side of the road are false. Instead we're fighting off the fungi, rising from our graves like the living dead, and shoving a load of concept art down your throat.
We've switched from the source engine to the Unreal Development Kit so we can create a standalone package, and take advantage of its enhanced capabilities. I'll leave off from describing all the shiny features we plan to use - I'd probably end up confusing myself anyway - and instead spend my time here showing you some of our latest concept art, and a preview of the Chaun Soldier model, which is waiting for you just below.
That's all for now, folks, but keep an eye on the horizon for future updates, images, monologues, and previews. There's a load of backstory and design behind this, which I'm sure you're all itching to hear. Its a whole new decade now, and we're here to deliver.
Mark Stephenson, Writer.