Post news RSS Important TGTW Engine Change Announcement!

After some debating, The Great Trench War team have decided to switch production from the Command and Conquer Generals / Zero Hour engine to the Battle For Middle Earth II engine, following the beta release. As such, production on the old engine will now cease and preperations will begin on the new

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After some debating, The Great Trench War team have decided to switch production from the Command and Conquer Generals / Zero Hour engine to the Battle For Middle Earth II engine, following the beta release. As such, production on the old engine will now cease and preperations will begin on the new one.

This decision was made because of the possibilities provided by the new engine, the suitability of the engine in creating trench networks and other functionality we will benefit from, the improved stability when playing online, improvements in the graphics engine and the promise of extensive documentation in the SDK.

Worth noting, of course, is that the similarities should mean progress is relatively quick; INI and LUA coding is much the same, and the 2D and 3D artwork can be reused, including the animations. They simply require touching up to take advantage of the new engine. :]

We apologise to those who were awaiting the release on the Zero Hour engine; however, we feel the BFMEII engine offers new possibilities that will result in a better mod overall and hence will enable us to realise the best possible World War I strategy game!

And remember:


The mod is seeking staff for a variety of roles, and are always on the lookout for fresh talent. In particular, we require the following to increase the mod production speed:

- Modellers
- Texture Artists
- Skinners
- Mappers

Those interested can post on the forum or E-Mail Anti-Social Kinda Guy .

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