Hey sniperz227 here, just keeping you guys updated on alpha team six. First of all i would like to add that there is more going on back stage than you think the screens are just bits and bits of what is really going on. theirs been lots of coding happening, texturing, modeling and animating. mostly working on the psp version of stuff i have been running out of basix things to code so im asking YOU yes YOU the people what you would like in this fps, generate some idea's then share them with us by commenting on this post! and remeber dont be shy theres no such thing as a stupid answer just stupid trolls. some examples of what im talking about is ex."Hey, can we have maybe something like when your being shot at and lose more than 60 hp you start to bleed and loose 3 hp every 4 seconds till you fix it up?" things like that.
The second thing was ive been making tutorial videos on modeling low poly models and was wondering if you would like me to contiue and post them here and make tutorial videos on texturing and maybe animations?
thats it for today keep watching for updates, i am working extremly hard to get stuff done.
vehicles. definitely for multiplayer :D
thats way too far
Yes i wanted to learn step by step how to make a gun for quake! :D
how bout being able to beat people with dreamcasts xP
XD shameless, maybe throw in some pie with that :)
Cake is better.
I would really like bots with difficulty options, really really, man :P
possibly
how about setting the range of explosives, like say a frag grenade, you could have a large radius setting that affects enemies for 20 feet, and a small radius that effects for 3 feet
air bursts?
ehhh maybe
smooth gameplay with very little lag would be awesome. and scores for headshots n stuff would be cool
ye thats what were aiming for minimum lag
maybe bullet time???
bullet time ?
i think he means the distance bullets travel until they loose range and power.