HEROES INTO THE APOCALYPSE
UPDATE #4
Hello to all!
First I want to thank everyone for the patience in following the updates for this mod. It's been a while since the last update, I know and I apologize. I had and still have to work hard to stay afloat, because things are getting worse here in Italy; I don't know how they are going in other countries (I mean the economic situation and everything else). Anyway, here I am with a NEW UPDATE!
THE LOCATIONS
Currently, I'm working on two locations: WOODS (set in an Alpine environment), and TUNNELS. The last one, TUNNELS, is set into a massive underground facility (it's use is still TOP SECRET :D XD), and as I already said, it will be a KEY POINT in the campaign. In this article you can see three screenshots of it, in its last working stage: I'll keep you updated, anyway.
I'm dedicating most of my modding time to this level, as I'm working on many aspects: areas, environment, effects, items, sounds, music and - of course - gameplay. I can say this location is inspired by the underground ones of the S.T.A.L.K.E.R. series (with Far Cry, they are my favourite videogames).
THE MUSIC
About the music, I currently done some themes, the most for exploring purposes, and one for the combat sessions, but I still have to divide them in different parts to enhance gameplay and realism, as made by Crytek and the composer Thomas Baertschi in the original game soundtrack.
CONCLUSION
There is a lot of meat on the fire, I will keep you posted on the progress and everything related to HEROES INTO THE APOCALYPSE.
Oh, I forgot, the single-player playmates do not seem to work for now, and I am not an expert in this kind of modifications. I'll do my best, anyway.
Here's the last video update, recorded in the WOODS map:
See you in the next updates, good continuation to all.
ArcheoVoices (ex TRESUSMedia)