Always looking to improve the non-photorealistic rendering (NPR) look of Gnoblins, here are two images showing off different rendering approaches, including two new cell shader. Currently the warp approach is in the game.
What do you think ?
Cell shading rendering test in Gnoblins to improve NPR feeling.
Posted by Ashaman73 on
Always looking to improve the non-photorealistic rendering (NPR) look of Gnoblins, here are two images showing off different rendering approaches, including two new cell shader. Currently the warp approach is in the game.
What do you think ?
I really like both tone cell images. Looks great!
Gourand and warp and my favs. The reason for this is because of the shadows and the contrast between light and dark areas.
Nice work.
If you could somehow blend gourand and 3-tone, it would look stunning. Looking good so far, I prefer the 3-tone shaders!
I like the 3-tone the best. :)
Agreeeed!
Yeah I think that's my pick as well.
Warp all the way.
I like warp but 3-tone wins it for me.
But besides that, great work so far.
either warp or 3 tone, but all look cool.
Imo the gourand is the best, but those all are good :P
2tone is my favorite.
3-Tone ftw!
Hey, thank you all for your feedback.
There's a great reception for 3-tone cel-shading, a reason to keep it :)
I will try to leave the other options in too, so that you can choose your favorite yourself.