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RoboDoom will soon have a new home - The Phobos Supply Depot. It's not up yet, but will have more detailed news and downloads, etc. RoboDoom has been updated and has a new front-end written in Visual Basic.NET. This sucks, because you have to have downloaded the microsux .NET framework in order

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RoboDoom will soon have a new home - The Phobos Supply Depot.

It's not up yet, but will have more detailed news and downloads, etc. RoboDoom has been updated and has a new front-end written in Visual Basic.NET. This sucks, because you have to have downloaded the microsux .NET framework in order to run it. I may stick with the VB version, but I'm also playing with the SDL winblows API libraries, so I may move there.

RoboDoom itself has been slightly updated - I've got a multiplayer map I'm finishing up that will show off the major features of the game. That will probably be the last public release until the game's finished - the rest is just single player and a bunch of multiplayer maps.

Also, I've switched from using ZDaemon to using Skulltag. ZDaemon just hasn't been updated much at all over the last few years and is unusable in its current state. Skulltag, on the other hand, is about as updated with the current version of ZDoom as I require.

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