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Castle Helvete will be released as a single game, consisting of 8 episodes, for a total of 80 levels. This aspect has changed multiple times, as I was originally intending on releasing 3 mini games or "chapters" with 3 episodes per chapter. I feel it is better to unify the project, creating

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Castle Helvete will be released as a single game, consisting of 8 episodes, for a total of 80 levels. This aspect has changed multiple times, as I was originally intending on releasing 3 mini games or "chapters" with 3 episodes per chapter. I feel it is better to unify the project, creating one colossal experience (for wolfers or course :)).

These are the current numbers, but may be reduced at the final coding stage, (I'll keep my fingers crossed):

Weapons: 6 regular, 1 special.
Badguys: between 16-20, not including 10 bosses. Most badguys are similar to the originals, with different outfits to match their surroundings.
Levels: already mentioned, but will include 70 regular, 10 secret levels.
Features: Wait and see.

That's all I can say for now, but don't expect new screen for a while, I'm ACTUALLY working very hard to complete the characters (a ton!). After that, it's all about finishing outstanding sprites/textures, menu/story art and organizing everything neatly, then sending it off to Texzk to play with. I have a bunch of levels laid out, but they will all ahave to be reworked once the engine is finished/features are present. Then it's building the remaining levels, and testing. It'll still be a while, but I set the release date for July 30th. Maybe we'll make it??

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