Originally, I had planned a nice article with a feature from my good friend Avenger. I asked him if he would give his expertise on Capital Ships within Freeworlds: Tides of War. He sent me his thoughts, and what he wrote, and I can not add anything more. So without further waiting, I will allow you to read his work, that really does the job. A video will be at the bottom of article, showing off some amazing Capital Ship Battles.
Your fleet group - Nebulon-B's, MC-40's, interdictors - is charging through space, screaming across a system, heading for a base six hundred kilometres distant. You know that somewhere out there the enemy is waiting, perhaps ready to spring a trap. Suddenly, enemy scout fighters appear on your scanners. They disappear again almost immediately. Everyone tightens their grip on their mouse and increases their visual scanning. The mood is tense.
Then bang! The enemy - Imperial Star Destroyers (ImpStar), Strike Cruisers, Victory Star Destroyers, interdictors - is suddenly there, right in your path, ready to rumble. The Immobilisers power up their gravity well projectors, and your entire fleet drops out of sub-light acceleration, right into a perfectly sprung trap.
The 40's drive straight into the enemy formation, trading point-blank fire with the star destroyers, but it's a bad mismatch. Fighters and bombers twirl through the web of high energy plasma, trading shots. Just as the battle seems finished, your first thrust done for, you glance at your sensor display, and there, like the Rohirrim, is a MC-90 and MC-80's charging up from behind. Your accompanying interdictor powers its projectors, neatly dropping your own ships out of sub-light acceleration, right into perfect firing range.
The Star Destroyers switch targets, but they're already weakened, and don't stand up long against the combined might of the Mon Calamari Star Cruisers. As you cruise through the wreckage of the battle, you know that the fight is just beginning. You've only pricked the hide of the enemy, and right now both sides are preparing more traps, counter-traps, and counter-counter-traps.That's only the tip of the iceberg in Freeworlds: Tide of War capital combat. To describe the capital vessels and combat of Tides of War in detail would require several pages, and even then not everything would be covered. There is a single word that sums up the general feel though; tactical.
Everything requires tactics. Every ship feels different. They handle like they should. When you fly a corvette or Nebulon-B, they handle like the fast, maneuverable ships they are. When you fly an Imperial Star Destroyer or MC-80, they handle like the lumbering, giant behemoths they are. The 18.xx versions of these vessels, by comparison, handle like fighters.
No longer is a cap battle just charging straight in to point-blank range and blasting away. Every battle requires tactics now. The ImpStar concentrates most of its firepower in a long-range broadside, and excels at standing off at range. Likewise the MC-90 is a long-range powerful vessel, but its firepower is concentrated everywhere, allowing it to deliver maximum damage whether it's flying head-on, or broad-siding the enemy.
Nebulon-B's are stick-thin from all angles; MC-40's are fat but pack immense firepower; the Strike Cruiser is a jack-of-all-trades; carriers have limited firepower themselves, but can carry squadrons of bombers and fighters into combat. Each ship has a role, and every single battle requires tactical thinking.
To sum the capitals up, they are epic, plain and simple.
As always, any questions, comments or suggestions are appreciated!