Minima Time was inspired by the Experimental Gameplay Project’s March Theme of ‘10 Seconds’. It was made over 5 days in Flash with a total time around 36 hours. You can learn more about the game’s development process and any future progress here. The initial gameplay mechanics and core game came together very quickly in the first day. I believe that a lot of this had to do with the time I spent thinking about the theme and how I would design the game before I ever sat down in front of the computer. As a result, when I actually sat down I cranked out the core mechanics of the game. It definitely helped to reuse some of the graphics I had from Minima Bomber as well.
How it Fits the Theme:
Minima Bomber fits the 10 second theme since it’s main mechanic and initial state is that you have only 10 seconds to live. What will you do with only 10 seconds? How can you make the most of it?
The goal of the game is simple: Extend your last 10 seconds of Life for as long as possible. Find Checkpoints, Collect Clocks and slow down or stop time to live longer and avoid dangers. You can fall 1 screen down into the rock area, but if you fall further you’ll die. Check out the little instruction/tutorial in game.
The W, A, S, D keys move the player around.
W jumps – press it again to double jump
You can shift time by pressing spacebar. Press it once to slow time, again to stop time, and yet again to resume time.