Ok, so it looks as horrible as a naked monkey (terrifying). I get it. BUT! It is our first working combat build, and so we are all pretty excited to share. Fire away!
Thoughts so far:
1) Need team colors, even just for testing. Too hard to see what is going on without them.
2) The low frame count for the combat animations jars with the nice smooth animations of of movement, death, and running away. Will have to tweak them.
3) We need a neutral combat pose that the unit returns to after every combat action.
Otherwise, we are really excited to get this up and running for the first time.
not horrible, promising ;)