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Been programming the enemy AI which took a bit of trial and error but finally seems to be working. I'm basing some of the core game play on the stealth mechanics of Metal Gear. Halima - the player character isn't a fighter so avoiding enemies is preferential. I'm hoping to make the game play focus more on using agility and tactics to progress rather than brute strength.

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Been programming the enemy AI which took a bit of trial and error but finally seems to be working. I'm basing some of the core game play
on the stealth mechanics of Metal Gear. Halima - the player character isn't a fighter so avoiding enemies is preferential. I'm hoping to make the game play focus more on using agility and tactics to progress rather than brute strength.

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