Don't think the work on the game slowed down. It’s been a while since Book of Demons went out of Early Access and the launch dust has settled a bit, so we feel it’s the right moment to talk about the future.
But... what is Book of Demons?
In a few words, Book of Demons is a Hack & Slash Deck-building hybrid in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
See the explanation of its basic mechanics below!
The Update - Electrifying Bosses
It appears that recent storms over the Paperverse electrified some things. The newest update introduces new enemies you haven't the opportunity to meet before - electric bosses! Don't give them a chance to come close. Every time an electric boss is hit the damage you deal them converts to ball lightning that flies your way.
Better have your Boots and Shield cards polished and shiny as it might be a good idea to be well grounded in the near future!
The Road Ahead
Our internal goal is to grow our team so that we can build things faster and do more things simultaneously. This is easier said than done, but we see no other choice. This is a scenario in which so many gamedev companies fail, so we need to be extra careful about the decisions we now make.
The first few months of this year will be the most critical and a bit chaotic, as every transition period is. Therefore, the plans outlined below must be treated as a rough sketch and they are subject to change. We’d love to tick off all those things in 2019, but history teaches us this might be... well, challenging.
Book of Demons is coming to more platforms
This shouldn’t come as a surprise to anyone. We hope to have the Xbox port out in the first half of 2019. As for other platforms, we also have a working iPad version of the game, but we haven’t yet figured out a good way to do controls. PS4 and Switch are two consoles that we’d love to add to the mix, but this is something we can’t produce internally.
New features for Book of Demons
Going out of Early Access does not mean the end of development for Book of Demons. We’ll keep serving the usual bugfix and balance updates, but we also envision a few bigger features that we’d like to squeeze in during 2019. Here they are, not necessarily in the order of development:
- Speedrun to Cook – a new leaderboard measuring who can slay the Cook the fastest
- Challenge mode – a new mode where you can compete via leaderboards with other gamers and your friends in special short daily challenge scenarios.
- Music update – the game could use a bit more variation when it comes to ambient music in the dungeons, and this is exactly what we intend to fix.
We have a lot more ideas (quick-swap cards? roguelike quick restart? new bosses?), but let’s start with the ones described above and see how it goes. On a similar note, we’d like to give you more insight into our process of game development by showing the original Book of Demons prototype ;-)
The next book in the series
As much as we’d like to, Book of Aliens (since some of you already found the name in Book of Demons data let’s make it official, the next game is in fact called Book of Aliens) will NOT be released in 2019.
First, we’ll need to revisit the designs and the prototypes we prepared in 2013, as things that we thought were cool or good enough in 2013 now might not be anymore. If this sounds like going back to drawing board, that’s because it mostly is. If everything goes well, by the end of 2019 we’ll have closed the pre-production phase of the game. This means having a working proof of concept, finalized designs and full production plan that we’ll be able to announce.
Work will have to go on all fronts - and frankly speaking - we’re a bit scared. But with your support, which we are so grateful for, we know we can push forward. Thanks, and stay tuned for more details about or our plans and progress!
Stay safe in paperverse