Post news RSS Diadra Empty Upgrade Insanity

Power-ups are a fundamental part to any shooter, be it additional fire power or more speed. One of the first games to feature such a system was Gradius which hit the Japanese arcade scene in 1985. In it, players could get power-ups by collecting special items. These items worked kind of like a point system; the more you collected the better the power-up you could select.

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This brings us to Diadra Empty, which has a rather robust power up system that almost feels like an RPG. Much like latter iterations of Gradius, players must choose their load out at the start of the game. To upgrade their weapons, gain options, and get more speed, players need to collect coins in stages much like in most of CAVE’s shooters. In between stages, these coins can be used to level up shots, gain more speed, or buy Storm Savers.

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