Post news RSS Delusion - September 2010

Delusion (previously Delusion:Source) is back in business and being worked on again after being almost two years comatose. I figured I'd post this since a mysterious old looking mod had popped back up out of nowhere, so just to clear any confusion.

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Delusion (previously Delusion:Source) is back in business and being worked on again after being almost two years comatose. I figured I'd post this since a mysterious old looking mod had popped back up out of nowhere, so just to clear any confusion.

Anyways, collecting a handful of previous members, we've scrapped a lot of old progress - particularly the story - and are starting fresh and new; even our platform has changed. We've moved the project from Valve's Source'07 engine, to Epic's UDK. This is a good/bad thing. It first comes off as good since now, once the project is finished - it will be free to all for playing. So instead of being capped by having to own a Steam account with a Source game, anybody with sufficient specifications should be able to play this. It's a bad thing though since both mine, and my teams general knowledge was all based around the Source engine. So we are starting from square one in learning the programming aspect, level design, and compiling methods.

We've been talking about what we've said before and have reworked our previous hopeful features, and hope to be able to deliver something even better than the stagnant previous wishlist. A lot of our changes focus on bringing a unique "human-isque" realistic horror game to the table. Something that actually makes you feel like your actions reflect what you'd normally feel in real life in a similar situation.

I mentioned briefly above that I've taken some time to rework the initial storyline, and have been doing a lot of research into the psychology field to help bring a more real world scenario to the table. I can proudly say that I've broken away from previous scraps including extremely overused subjects such as biological warfare, governmental involvement, etc - and I think I've come up with something that should be refreshing for the horror genre fan.

So that's the main point of this post. On a last note, we are looking for casual, but experienced & dedicated non-profit help. At the current time the team is extremely small, and all have normal lives as well - mostly college eating away at our time. We aren't looking for anyone that really wants to sit down and work on it 24/7, but a casual flow is basically all we are looking for.

We can use help in almost any area, but at the current time are definitely looking for an UnrealScripter, 3D Prop Modeler, 3D Organics Modeler & Rigger, and Concept Artist. If interested in helping, email me at sebhael@gmail.com with some previous examples of work and whatever you have to say about yourself that might be useful (i.e. Your Name, Occupation, Location, Experience, etc) and we'll run it by ourselves.

So that's all I have to say for now.
Thanks,
- Sebhael

P.S. - Most of the comments, and media on the page are potentially defunct and outdated now. Just a forewarning.

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