Dawn of War II - Eternal has launched!
Now let's get out there and cause some trouble, eh?
(The discord link on the main mod page has been switched from Toaster Race
to the official Eternal discord server. Hop in!)
You can expect the previously mentioned list of features in this initial beta. This includes:
- Playable Space Marines, Imperial Guard, and Eldar in mostly feature-complete states.
- A proper feeling of the gameplay style and feel we are going for in Eternal, with fast-paced, epic battles and long-term decision making on top of the wonderful core that is Dawn of War II.
- Five new maps
- High City Assault - Based on the Capital Spire map, but utilizing the much larger campaign variant. 2 players.
- Imperial Bridge - Based on a design given to us by Kharos of the Codex Mod. A long, narrow, open bridge for 4 players.
- Kasyr Lutien - A classic Dawn of War 1 map re-imagined long ago for Dawn of War 2's community as the well-known Kasyr Lutien Redux in mods such as Elite and Codex, here converted to be much closer to its original DoW 1 design allowing more space for big urban battles to occur.
- Siege of Vraks - Based on a design given to us by Swift from the Elite mod, a dark Imperial battleground with lots of close-quarters combat over a large quantity of Requisition points.
- Harkus - Also given to us by Kharos of the Codex Mod, this map is as big as the map editor allows and contains a massive urban fortress for Team 2 overlooking a wide open desert for Team 1. Victory point mode highly recommended due to the sheer size of this map.
- Eight "Eternalized" two-player vanilla maps, consisting of additional points and cleared out starting areas.
- Ashes of Typhon
- Calderis Refinery
- Hive City
- Judgement of Carrion
- Legis High Stratum
- Leviathan Hive
- Outer Reaches
- Siwal Frontier
- A (hopefully) improved battle AI that should be more aggressive and properly utilizes the new aspects of Eternal, such as base building and research.
Of course there are bugs as well. I outlined a couple of them in the download, and I would greatly appreciate your assistance in finding as many as possible!
I really hope you enjoy this mod that we've spent the last 2-ish years working on so far! I'll keep you updated as we work on bringing Eternal to a proper 1.0 in the future!
Version 0.5.1...
all i can think of is Microsoft Flight Simulator 5.1
and I keep making this joke with friends too
yeah i know, i'm getting old
Guys, that's just so cool!
I play this mod like a addict!
And so IT BEGINS!!!!
Hell yes Blast our brains out!! Your mod's the best! DoW2 is brought back to the living!
Absolutely cannot wait for Chaos Marines & Tyrannids this is gonna be the only way I'm playing DoW in the near future lol
Also, do you plan on remastering textures? Cause I'm definitely down for improving some stuff as I'm an experienced 3D & 2D artists :°
I'd just need a little help to get it started or a guid of sort. I mostly want to revamp Tyrannid's organic textures to be as disgusting as a Francis Bacon canvas xD
Did skirmish offline works?
Nope, you need Steam to play multiplayer games too, even with just AI sadly.
Does this still not have campaign or was that previously introduced?
Sorry for the late reply. The campaigns have been removed due to bugs happening.
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