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Some fixes and changes almost a month after the release.

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Bug fixes

Almost a month after the release of the game, I released a few small updates that fix some bugs.


What was fixed?

  • After the player dies, the level is automatically reloaded.
  • Increased text size.
  • Fixed an issue with explosives disappearing.
  • Fixed the glass shader.
  • Fixed a bug with text disappearing and crashing out of the game.
  • Fixed a bunch of minor bugs.

Let's look at examples of fixes


The positioning of the combination lock has been fixed. Now its position is independent of the camera position.


All the glass shaders have been changed. Now the glasses look more plausible and do not turn black at a certain viewing angle. Reflections are also added to the glass.

How did it all start?

I also suggest looking at some old screenshots that show how the game changed during development.







For the sake of optimization, it was decided to abandon the old design of the buildings. There was also some difficult UI development work.


I think there will be some more updates in the future, as minor bugs are still found in the game.

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