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A new look at planet/moon colonization in Empyrean Frontier's economy.

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Since the last update I've been implementing the ability to save/load levels and a lot of back end improvements to AI and pathfinding. Now that I have a rudimentary map editor, I'm beginning to create some levels for the singleplayer campaign. This week, I have some improvements to the planet/moon colonization system to show:

Planets or moons are important strategic points on any map. With the Colony Station module, players are able to construct 4 different kinds of landing ships to claim these areas. In addition, this space station module also has the ability to spawn a new MCS (Mobile Command Ship) which can deploy into a new Command Center for a new space station.


Kinds of Improvements:
Mining Outposts: mines grant the owner a steady stream of resources, which unlike asteroids, will never be depleted
Planetary Cannons: powerful cannons meant to defend the planet/moon and guard strategic areas on the map
Trade Stations: like the space station version, attracts friendly trade ships for extra resource gathering
Atmosphere Factory: transforms a bare chunk of rock into a livable world by creating an atmosphere (think the ending of Total Recall), granting bonus resources to mines and reducing damage from all incoming projectiles

Before Improvements

PlanetBefore

After

PlanetAfter


Comments
dirtbag007
dirtbag007

very nice!

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