December 10th 2013 update for CoH2, which was the last "big" update for CoH2 practically disabled mod support and thus broke CheatCommands Mod LE version tree.
I'm sure this is not permanent as hints of Steam WorkShop support for mods are already in the web. CheatCommands Mod will be TEMPORARILY continued with ULE version tree. In case you wonder what ULE stands for: Ultra Light Version.
ULE versions can only be obtained via News posts. I will not upload those version to moddb.com.Thank you for your support and feed back.
CoH2 update December 10th, 2013
CoH2 update December 10th, 2013, CheatCommands Mod compatibility
Posted by Janne252 on
Just figured out something interesting! Replace -mod with -dev, and in game wont let you go online! Only custom games is unlocked, so hopefully this means that -dev might be coming back.
-dev is back, indeed. But at current state there is almost no use for it. Hopefully we'll see Steam WorkShop modding support in the near future.
I hope so. At least the -dev is back, even without any purpose. Hopefully they'll add in modding later.
I don't know what was the Relic's original idea with enabling -dev mode while practically disabling mods. -dev mode is crucial with modding as it allows doing edits on run-time. Having -dev mode without modding support is kinda useless. My first reaction with enabled -dev mode and disabled modding support was yao ming face.
They've made a big mistake disabling modding yet have a useless -dev mode enabled. And just when COH2 was integrated into the Steam Workshop, which is all about modding!
But there are only maps on steam workshop.
I found out why this is happening Janne. Check out this discussion in the Steam Workshop. Reply from Relic states that a change they made is conflicting with any and all COH2 mods right now. Steamcommunity.com
Yes, I'm aware of that, thanks.
-dev mode does work. Through the use of the SCAR in-game console, I can spawn units, hide the HUD, set resources to infinite, and raise the pop cap to anything, pretty much do everything that the Cheat mod did. Some food for thought if you didn't know about this. Perhaps some external process could access or automatically enter these SCAR commands into the console.
What are the commands you use for resources and pop cap in the console?
This is really frustrating situation and im dissapointed for this.But as i told you Janne,you could try to make a mod for coh1 even if coh2 is better to make it.Well you could just try when you have enough time and interest.There are still many mods that will be released or they are not in their final version.
P.S: I think relic wont enable modding again or if they do they will inspect the mods and maybe not allow cheats.Just my opinion.
The Cheat Commands mod isn't just for cheating, it can be used to test mods or custom maps, find bugs, and many more functions. I imagine that some of their developers tested the game this way. It is even visible in some of their official videos with '+9999' resources, munitions, and fuel.
True.One question:How long this mod have taken to be released?I mean how much time this mod have taken to be released?
This mod was first released while CoH2 was still in open beta.
-dev mode was removed in the release version and this mod was not available for a while. Then Corsix created this lua exploit and I was able to publish this mod again. And now, here we are. Waiting for steam workshop support for mods.
I hope I can play this mod again.This is really a nice mod, better than the mod of coh1.Good luck.
For the love of god, tell me that you can still update it. T^T