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Codex Edition 3.0 is here, check out the introduction of a new faction, base building, and more overhauls!

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relic00008

It's been almost a year since the first version of this mod was released. Since then, tons of new units and features have been added, as well as three new factions and refurbishments of content both old and new. Now, Codex Edition 3.0 is here. Alongside the introduction of essential base building, more content, fixes, and overall improvements, this new version introduces another faction; the Adeptus Mechanicus. To start off, the list below presents the Adeptus Mechanicus unit roster:

  • Magos Dominus
  • Techpriest Enginseeer
  • Skitarii Ranger
  • Skitarii Marshal
  • Skitarii Vanguard
  • Combat Servitor
  • Melee Construct
  • Ranged Construct
  • Kataphron Breacher
  • Kataphron Destroyer
  • Servo Skull
  • Pteraxii Sterylizor
  • Sicarian Infiltrator
  • Sicarian Ruststalker
  • Kastelan Robot
  • Ironstrider Ballistarius
  • Sydonian Dragoon
  • Thallax
  • Onager Dunecrawler
  • Skorpius Disintegrator
  • Skorpius Dunerider
  • Knight Paladin

With the Adeptus Mechanicus joining the fray, base building felt right to introduce in the same update. Unlike the first Dawn of War and its expansions, base building in Codex Edition does not include research elements. This means that you won't be teaching Eldar how to run fast again, or discovering the lost technology of better power armour. Each faction receives the following buildings:

  • Power Generator (generates power, no longer tied to power nodes)
  • Forward Base (builds mostly infantry units and, for some factions, certain unique units that are not available in the HQ)
  • Secondary HQ (as the name suggests, a secondary HQ that is identical to the primary one, though cannot research tiers)
  • Various Turrets (an assortment of turrets, with some factions having more than others)
  • Utility structures (these largely vary from faction to faction, but are generally structures that provide buffs, debuffs, or serve a special function, with some factions having more than others)

With base building in mind, the economy was also changed to accommodate its introduction. Requisition points now have a buildable securing structure like the Power Node, while the Power Node itself can no longer construct generators, but still provides a decent boost of power. Both can now also convert their respective resource type to the opposite resource.

The UI has once again received another facelift, this time in a complete form. All menu elements have been replaced to fit the new holographic style, while the in-game UI was condensed to be less intrusive and more compact.

AI has been improved yet again, this time to the point where it is fairly rare to see it sit at its base doing nothing. It still needs improvements, but it's somewhat better than it used to be. AI is a fickle thing.

I've created an intro cinematic, but unfortunately, startup movies do not play ball with one of the parts of the Performance & Stability Mod, which is now very much necessary for Codex Edition. For now, you can view it on Youtube or in the Videos section of this page until it is implemented into the game itself.

As was mentioned before though, this mod still has some ways to go in the bugfixing department. I'm still fixing problems from the previous versions of Codex Edition, sometimes even dating before 2018, so get comfortable as this mod is continually developed.

We now have a proper installer! Finally, the 200+ lines of changes, the global ones being largely generalized but fairly substantial, can all be viewed in the changelog on the download page for Codex Edition 3.0! The team and I hope you continue to enjoy the mod, and we hope to see you on the Discord server!


dowlogodonedropshadow

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Guest - - 690,313 comments

Hey, for the Grey Knights can you add the Nemesis Dreadknights? It's cool if you don't add the Grand Masters in Nemesis Dreadknights, but as.a Grey Knights player, I'd appreciate having the Dreadknights as our own equivalent to an Imperial Knight or Greater Daemon

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