Beard & Axe has been in development for a couple years now, with closed beta testing having started a month or so ago (March 2018). I've learned a lot about how long (or sometimes how quickly, but more often the long bit) things can take when developing a game. But I'm relatively confident in my current standing release date, July 12th, 2018, barring those nasty unforeseen circumstances.
My current plan is to go from closed beta right into full release, with updates as needed after 1.0. As I'm a one man indie, I'll be doing my best on the bug hunt and smashing them ASAP, and won't be working on my next project till I feel this one is well settled and running smoothly.
This has been (and will always will be) a passion project, and I'm incredibly excited not only about looking towards release, but what's next, both for Beard & Axe and the ideas I've got scribbled everywhere for new stuff.