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I am now changing courses, I plan on releasing DOOMLOH in a DOS\4GW engine, I have gotten it to work, but the palette needs to be fixed and some bugs preventing the gameplay to load needs to be fixed. This will take a few days as I recoded everything in a total time of 12 hrs. I may release DOOMLOH

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I am now changing courses, I plan on releasing DOOMLOH in a DOS\4GW engine, I have gotten it to work, but the palette needs to be fixed and some bugs preventing the gameplay to load needs to be fixed. This will take a few days as I recoded everything in a total time of 12 hrs. I may release DOOMLOH on the original Wolf3d engine, call it v1.00, and then release v2.00 as DOOMLOH\4GW. The 4GW engine should support everything without getting memory problems. And everything runs more smoothly.

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