Post news Report RSS Bug Fixes

Well after spending lots of time on the mod: A couple of bugs were found and fixed. I also added some new features to the mod. Flamethrower being replaced with needler (FIXED) Plasma Cannon lighting up the whole entire map when firing (FIXED) Messed Up level textures (FIXED) Rock Particles lasting too

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Well after spending lots of time on the mod: A couple of bugs were found and fixed. I also added some new features to the mod.

Flamethrower being replaced with needler (FIXED)
Plasma Cannon lighting up the whole entire map when firing (FIXED)
Messed Up level textures (FIXED)
Rock Particles lasting too long (FIXED)
Akward spark effects (FIXED)
Banshee Bolts looking pale (FIXED)
Plasma shots moving akwardly fast (FIXED)

Rockets now have contrails.
Warthog lights are alot brighter and blinding.
Warthog break/back lights are now visable/dynamic lights.
Cool flash added to plasma rifle and banshee bolts! (looks amazing)
Added weapon shake to the assualt rifle, shotgun, pistol

Things that still need to be done/fixed

Plasma Rifle shake not working on some servers.
Warthog screen shake on impact still needs to be tuned alongside the Chaingun turrent shake
Flamethrower making "an extra stream" above the player.
Banshee wing tip dynamic lights only showing up on one wing. (this is a game error not my mod I'll see what I can do to fix it)
Alot of hardware lag being created on Slayer because everyone is spawning with plasma pistols (which make a dynamic light simply by holding it.) still needs to be fixed. I have to decide if I want to take this feature out or leave it in...
Bodies that have been burnt are not burning long enough/not showing enough fire on dead bodies.
Banshee bolt screen shake and Fuel Rod gun still needs weapon shake to be put into it.
Grenades need to be fine tuned for screen shake.
Make the viewing angle identical to the chaingun viewing angle from in Halo 2?

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