Post news RSS Battle Axe render and mappers needed...

Our little modeller Coolhead has completed this battle axe, and skinned it too. The skin needs some adjustments, though, and it will be better in the final version. Until then, enjoy the following render: (click on the image to see larger version) We have also updated Coolhead's profile with his photo,

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Our little modeller Coolhead has completed this battle axe, and skinned it too. The skin needs some adjustments, though, and it will be better in the final version. Until then, enjoy the following render: (click on the image to see larger version)

User Posted Image

We have also updated Coolhead's profile with his photo, so check him out. We are also looking for a UT2003 mapper to help us out to make a nice demo map to test things out. If you think you got the skills, goodwill, and time, then mail me at quitgrin1@hotmail.com.

Comments
Sajt
Sajt

Oh come on, this is the UT2k3 engine for crying out loud! Model some notches and stuff...the axe is too simple!

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coolhead2100
coolhead2100

ok ill do that (considering that im the modeler) but the poly count was already 1470

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neolith
neolith

1.470 really is too high, you can easily do a complete character with that. You should be able to push the polycount down to 200 or add lots of details.

I really like the skin though.

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GriNGoLoCo Author
GriNGoLoCo

coolhead is going to reduce that count and mkae it better. Dont worry, he's go the skills :)

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