Post news RSS Basic combat and dungeon system

I'm almost ready with the basic combat system and dugeon system.

Posted by on

I'm almost ready with the basic combat system and dugeon system.

Combat skills :

Attack : basic damage
Strength : chance to damage critical
Defense : % damage reduction
Hitpoints : *10 health

You can set dugeon spawners in source sdk with 6 options

Mob : for example npc_headcrab
Range : range within mobs can spawn
Respawn time : when u kill a mob respawn in x seconds
Minimum/Maximum lvl : Well, actually it is hard to explain, the system is a bit complicated soo :
minimum and maximum level for a mob. BUT when u check a mob's lvl it will show more than the max lvl it is because that is combat lvl which means :

the mob's (attack + strength + defense + (lvl * 3)) / 3

a lvl gives 1 to each stat

and finally:
maximum mob : how many mobs can the spawner spawn maximum.

You can set mobs attributes with a single line:
SetMobInfo("npc_headcrab","Headcrab",2,4,1,8,{"hea dcrab_head",1,30,"gold",2,80})
SetMobInfo(mob's name,visible name,attack,strength,defense,health,{item name,amount,chance[%]})

I hope u understand the important parts. [sorry for bad english]

And I added a new skill called alchemy. You can make potions and things like that ^^

xcv2008 - - 284 comments

Will they actually appear as Headcrabs? Or will there be a replacement, or a completely different NPC? I like the idea of Alchemy as a skill, I've had the same idea before - for something completely different, and in all honesty, non-existent.

Reply Good karma Bad karma+1 vote
runamagic Author
runamagic - - 99 comments

Yep, check out the new dungeon video

Reply Good karma+1 vote
zamphire1 - - 3 comments

how do i get the mod

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.