Post news RSS Attack Dogs & Spies

Hello once again! Another topic up for discussion today is the Soviet Attack Dog and Allied Spy. We want to hear from the community on what could be done to the Spies to warrant putting Attack Dogs into the game.

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I'm once again asking for feedback on another topic, the Allied Spy and possible Soviet Attack Dog. We’re looking for ideas on what else could the Spy bring to the table to allow the team to add the Attack Dog.

Please visit the topic here, and voice your opinion. Any and all feedback is welcome to help us. Thank you, and once again stay tuned for tons of updates coming from us in the coming days!

Comments
Templarfreak
Templarfreak

I feel like Spies would have the same problem as they do in TF2, disguises are not especially effective. Mainly only good at fooling AI stuff like Sentry Guns. Since defenses should obviously ignore a disguised Spy. I think something akin to TF2 Spy Cloaking may be necessary. Not exactly cloaking, but something that has the same level of effectiveness and fills the same role, of getting behind enemy lines totally unseen so that things like disguises can be more effective. Since the RA spies have always been heavily James Bond inspired, and TF2 Spy has the Butterfly knife, some kind of from-behind instakill could be cool.

Obviously, Attack Dogs should then not only counteract a Spy's disguise but whatever else that a Spy uses for getting behind enemy lines (for instance if you go with a cloak then Attack Dogs could passively reveal cloaked spies).

That's a start. :D

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Coolrock Author
Coolrock

Thanks for your input!

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Metaltooth
Metaltooth

Agree with Templarfreak, there needs to be a layer to the spy abilities to fool regular players like stealth since their whole gimmick is behind line chaos and the attack dog with detection abilities to counter it.

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Gleb_AA-Gun
Gleb_AA-Gun

Something that makes Spies in TF2 obvious is, they can do their best to act like they are on your team, but they never fire...

Maybe allow so that the Spy be able to fire a weapon but it does absolutely nothing other than show that he fired it... Together with a cloaking mechanic that can be used once every few moments.

Attack Doggies should be able to counter the spy's cloaking. Make so the dog can barely see the Spy, and his ability makes so that the Spy is completely visible to the Dog and barely visible for allies that are nearby.

Hope my english didn't fail me there too hard. Best of luck!

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Talic
Talic

If Spy is disguised, maybe give them blanks to be able to 'attack' and 'defend' the hostile base. That could fool players hearing and seeing supposed friendly firing their weapons at the supposed enemy. This would work extremely well when there are friends helping Spy to infiltrate, having fire fight with the Spy.

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Coolrock Author
Coolrock

Appreciate all the responses! Thanks everyone!

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