This week I worked on the cat model for Overgrowth (which you can preorder here), and also practiced my 2D art. I have to paint regularly if I want to be able to make decent artwork, so I've been trying out some new techniques. One of the artists I've been looking at for inspiration is Ilya Repin, because of his remarkable treatment of light.
Be sure to watch it in HD!
There's still a lot of work left to do to make variations on these cat models, but I'm pretty happy with how they look so far. They'll look more complete once we add a system to attach gear (and hats!) to them.
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more of this. it'd be awesome if you could link your deviantID if u got one or have some livestream and go through your thoughts when painting a pic and talk about yourself. would be awesome. I'm sure people would watch it!
Dont worry about your painting skills. They are absolutely incredible.
Im not sure about the cats. The models and textures are awesome but somehow they dont look cat-like at all. Maybe it is the stance. Im not sure. Maybe with the right set of animations they can be great.
I'm not sure if Aubrey actually reads these comments, because we had a whole discussion on the same thing when he first showed the cat model.
I hope you get to play as the cats and other animals.
Jesus Christ......Battlefield be dammed!CoD be dammed!
THIS is a game!
Amen.
I still think the cat physique is WAY too similar to the rabbit's.
I think it could help making them taller and lankier. Idk.
idd, making them lankier could really help to get a more dynamic look
I've thought about. It's primarily the long legs that throw the cats off.
Hares look good with them, because generally got them in real life. Cats don't really have these running-jumping legs and are in fact usually a little more chubby.
To make it simple, just think Sylvester and Bugs bunny. ;)
Img.timeinc.net
YEAH!
I mean I think they should keep the legs the same, but instead extend the torso and arms.
Nice to see the variation on the cats. That, I think, makes their colourful character really stand out. On the other hand though, you're also running into the danger of too much variation. For example, if I imagine a market scene with lots of cat-characters on screen, I think that you'd get the same effect as if you'd look at static on a TV screen. Overall it's just a grey picture and in the detail, there's no information.
I know of a pretty good way to capitalize on the colours and drive a story with it, I suggest that you have a look at heraldry (http://en.wikipedia.org/wiki/Heraldry), if you haven't done so already. It provides a few simple rules about which colours go together well on things like uniforms, crests and so on.
By sticking to the rules of heraldry you can have every piece of cloth tell it's own story, where it came from. You could establish different families and linages which can easily be told apart. Each house could display something that shows the linage of the owner. For example the paint-scheme of the house or the curtains or poles (like the mooring poles in Venice) or a crest and so on.
Now imagining the market scene again. You could immediately tell who goes with whom. And say there is a brawl braking out, you could immediately figure out what's going on and who might join in as well. This would greatly add to the experience.