So you've had a glimpse of the external environments from Malevolence, but they've looked pretty bland, so we thought we'd give you a little treat view of the sorts of outdoor lighting in the game. Since there is only one major light source in the overworld, the lighting situation is actually much more complex, as everything is based on reflected light, rather than direct light. We are, however, able to get some pretty sweet volumetric lighting effects happening when the sunlight shines through the leaves. Oh, and the leaves move in the wind ;-) this will happen on all vegetation, so the world will really seem alive!
The next video we put up will most likely be showing you this lighting system being applied to the entire in-game world, but it'll have to go through some stress-testing first. We hope you like it so far though, even in this early stage! Let us know in the comments!
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