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After puttering around alone in the mod, I decided it was time to bring in a beta tester to play along with me so that I could take some more interesting screenshots. We put the mod through its motions for an hour of fun without getting bored, and I snapped off a bunch of pictures for the site. These

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After puttering around alone in the mod, I decided it was time to bring in a beta tester to play along with me so that I could take some more interesting screenshots. We put the mod through its motions for an hour of fun without getting bored, and I snapped off a bunch of pictures for the site. These are a pretty accurate reflection of the gameplay: attacking structions, single infantry combat, air-to-ground, and ground-to-air. So now that everything is in-game and playable, I'm working out the last few bugs that stand between us and release, so stay tuned for more pictures, and a release soon to follow. Head over to SWMOD.com to follow our progress!

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AJ_Quick
AJ_Quick - - 1,321 comments

Fullbright

:(

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wuyanxu
wuyanxu - - 11 comments

what i don't understand is that why Renegade? why not a better game engine?

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HTMLGOD Author
HTMLGOD - - 11 comments

Well. Lots of reasons. First of all, we started on the Renegade engine, and over the long course of our development, I've always felt that switching engines was a foolish waste of time that could only have one result - the demise of our mod. A lot of mods switch from one engine to another, over and over again, and end up never releasing because they're always trying to re-learn modding on the new engine, so I basically decided that no matter how long this mod took us, we wouldn't switch engines. Furthermore, one of our original goals was to promote this game. We like it, and we think other people would too if they tried it, so if we can bring in a few new players to the game by producing a mod that is of interest to lots of gamers, then we've done those people and other Renegade fans a favor. Several mods that were originally intended to be made for Renegade have switched to newer engines, with bad results all around. The mod Desert Warfare moved to BattleField 1942, and closed shop about 6 months later, for various reasons, one of the bigger of which was a lack of coders. The mod Renalert, which made public releases for Renegade, moved to BattleField 1942, then to BF2, and then on to another new FPS (whose name escapes me at the moment). And they never released for any of those engines. In the end, they shut down all their non-Renegade productions and came back to work on their Renegade-version of the mod. Our mod has taken longer than I hoped it would, and that's largely because no one on our staff was a modder when we decided to do this thing - we were just regular gamers. So we've learned as we progressed, but we've stuck with Renegade because it's what we know and it's what we love. Besides, it's good enough for us, and relatively easy to mod.

Wow. That's a wordy response. Bottom line is, we've stuck with it because it we like it!

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