Hello everyone! Time for another "what happened during weekend?" update!
This time i ll try to be really quick as i spent most of the time working on boring "technical" stuff like proper saving and loading, tweaking performance of lighting engine as i added ton of light sources to the test level whitch created more natural looking feel, but everything cost something so i had to optimize things a bit to keep the game above 400fps at all time becouse i like to have that extra performance as a buffer in case i will want to add more complicated stuff later.
Yes, i found a time to add tiny little details like this scene you can see when you start the first mission. Scenes like these are not important to gameplay but it took less than a hour to implement it and time to time its refreshing to add somethink just for fun, especialy if the game you are working on is your free-time project.
Finaly enemies drops "creds" whitch is ingame currency you can use to purchase new heroes or upgrades and buffs for allready unlocked characters. Enemy ai been worked on as well, basic soldiers chase you around the level. Sarge have his unacurate grenade throw every time you try to take cover in attempt to dodge his burst attack, time to time creating funny moments like on gif below.
Oh yes, i finaly managed to add few sounds. Even most of the sounds i added is still temporay they added more atmosphere and i really like how the game, even in this state plays allready. If you want to taste how the game with sounds on feels just click play on below video.
To do list
As i noticed im starting to run in circles i had to create "to do" list and start working towards my current goal whitch is alpha version release to gather some feedback. Current list looks like this:
- mission objectives system
- two more levels for first mission
- item drops and inventory
- add second playable character
- add talent descriptions within talent tree and make them affect your character
Still a lot of stuff to do but i allready see the light at the end. Sure game ll be still far from finished but at least core ll be there and i ll have something to share with ppl and further build on.
Sadly, i ll probably have to rename the game as some chinese developer decided to rename his game to Abyss Raiders just few days before steam release. Its sad as i check google every second day searching for Abyss Raiders and this morning i found this not so nice surprise. It does not make sense to me to rename your game just three days before release, but im probably not going to argue here, im just sad the dev does not even bothered to email me.