Post news RSS A slight change of plans + July media release.

Ok, first up, let me clarify that “A Grim Tale” is NOT dead! This mod is alive and, if not kicking, then prodding things with a sharp stick.

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Ok, first up, let me clarify that “A Grim Tale” is NOT dead! This mod is alive and, if not kicking, then prodding things with a sharp stick.


You may have noticed a drastic change in my map, poster and general everything, I suppose I owe you all an explanation:

Due to technical difficulties, and I mean big ones (Maps not compiling, L4D crashing, zombies not spawning, etc…) I have completely redone my map. The new AGT will still be keeping with the old horror movie or “Hammer Horror” theme, it will just being doing so in L4D-esque fashion, a hybrid of themes, as it were.


The first chapter still has a swamp, and the finale will still be on castle battlements, but I’ve dropped the whole green-mist style mapping because it was causing a massive amount of issues.


!!!ATTENTION LEFT-4-DEAD MAPPERS!!!

My map needs a nav mesh and I don’t know how to make them! If you are a Left-4-Dead mapper who knows how to do nav-meshes PLEASE PM ME! I will send you the most recent compile of my map and you will be given a place on the AGT team!

Thank you for reading.

Comments
ilmassacratore
ilmassacratore

This is very nice:
Img514.imageshack.us

Good Work!

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Jesternz08
Jesternz08

wicked poster! forest shots look good also :)

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Danboe
Danboe

"And the finale will still be on castle battlements"

That sound so cool! :)

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feltorn Author
feltorn

Its going to be in the middle of a storm too :3

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HounderKnight
HounderKnight

Smexy :D

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