ok first point of order is the status of the campaign of new dawn, which after much hard work does not look like it will actually be implemented. this is due to not being able to change sins in several ways. this is in no way an issue with the coder but rather things that sins simply wont allow us to change at all, the problems where things like not being able to script the AI so that they would act in a predetermined way. Or not being able to change victory conditions, also we are unable to script time sensitve actions. so in all the campaign doesnt look like it's gonna be made for this engine. However we will still work on the skirmish mode as well as continue to write lore and such for the universe. That being said once the skirmish mode is finished the campaign may be constructed as a mod for another game, one that is more open to modding some ideas inculde using Empire at War, Starcraft 2, Or perhaps something like Homeworld. finishing this mod however is still a priority for the team and work should resume soon on bringing out a great mod.
In other news we still need a texturer with some experience and we need them quite soon, and we also need an animator to do the weapons effects and such
from the team at red gauge