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changes in plans due to some aspects not quiet working out

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ok first point of order is the status of the campaign of new dawn, which after much hard work does not look like it will actually be implemented. this is due to not being able to change sins in several ways. this is in no way an issue with the coder but rather things that sins simply wont allow us to change at all, the problems where things like not being able to script the AI so that they would act in a predetermined way. Or not being able to change victory conditions, also we are unable to script time sensitve actions. so in all the campaign doesnt look like it's gonna be made for this engine. However we will still work on the skirmish mode as well as continue to write lore and such for the universe. That being said once the skirmish mode is finished the campaign may be constructed as a mod for another game, one that is more open to modding some ideas inculde using Empire at War, Starcraft 2, Or perhaps something like Homeworld. finishing this mod however is still a priority for the team and work should resume soon on bringing out a great mod.

In other news we still need a texturer with some experience and we need them quite soon, and we also need an animator to do the weapons effects and such

from the team at red gauge

Comments
Can-O-Worms
Can-O-Worms

Alright.

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Lt.Col.Zach
Lt.Col.Zach

Ahh that sucks. Was lookin forward to the campaign but its obviously understandable that you cant. Id suggest Empire at War if you still wish to mod it for a different game, mostly cause thats the only game you listed that I have but also because I know you can code in the kind of stuff you want

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mangosofdoom Author
mangosofdoom

and then theres ground combat :P

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mangosofdoom Author
mangosofdoom

and we'll still finish the regular mod here its just i want to continue with the new dawn universe cause i actually like making stuff up for it

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ZombiesRus5
ZombiesRus5

So out of curiosity... what were your plans for simulating a campaign?

I had assumed it would possibly be some timed events within a series of maps to play through to fit with your story line. It does stink though that sins doesn't have a moddable campaign though.

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mangosofdoom Author
mangosofdoom

yea it was gonna be alittle like most rts campaigns except u would be more limited in what u could build as in what u started with would be just about all youd get

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