Five screenshots are now up both here on the Mod DB page and over at the dev blog.
Destined for around 32 players, it’ll take on the role of a smaller fighting scene with both tight corners and corridors, vast chambers, short and long lines of sight and creative implements to use as cover. It’s being created to suit a variety of play style, be it short and sharp, longer firefights or sniping challenges. Vehicles won’t exist here, however. These are deep development screenshots, with much to be added and models/textures are subject to change. Also, they’re in fullbright. No lighting yet! It may not look much like a powerplant currently, but it will do.
-Zecrah
Mapping, Tech Management