Delko and I hit the park again to grind as far as we could in 1 run. We made it all the way to Wave 19 before being overcome! This trailer showcases the newest addition to the Zombie Grinder arsenal; The Double Barrel! While it packs quite a punch per shot, it also must be reloaded every 2 shots, and it takes about 3 seconds to do, so make sure those shots count!!
A little bit more Zombie Grinder gameplay~!!
Delko and I hit the park again to grind as far as we could in 1 run. We made it all the way to Wave 19 before being overcome!
Posted by Jordizzle on
When will you release it ?
"Coming Nov 2011"
Look at the game profile -_-'
how much will it cost?
As has been said like 100 times, zero dollah. It's free.
Sorry, first time i checked on here. Free? really? That is really really brilliant!
This reminds me of a well done 2D Killing Floor. Keep up the good work.
Looks really good, the only thing bothering me is rain effect, perhaps you could make it a little more "dim". :) Good work!
That's actually a random effect I nicked from a zelda game until jordan has a chance to sprite any. It won't be in the final version.
Looks really cool but also looks kinda laggy. Will be tracking.
It probably is :3. We've generally been testing with latency'S around 200ms (all developers live in different countries - jordan US, me UK, etc), there are also a few odd frame-drop bugs that need fixing.
Its smoother at lower latency's and I'm working on implementing different forms of client-side prediction to try and hide some of it, as people have become accustomed to with a lot of popular multiplayer games :3.
We'll get a proper trailer out soon to show the game off better :3
Looks awesome. Linux user tracking!
looks good, just change thos boxes over the heads with the name, they look bad and do not fit in
There is actually a reason for them, they turn into text-bubbles and show different notices about the player. Though I agree, when they are just showing the player name it does look a bit off.
Can you port this to android? Or will you be making a mobile version of this?
In addition, the mobile version will most likely be a set of single player campaigns :(
We've already had interest from another developer who has an interest in doing so, and we also have our own plans. However it's not a high priority at the moment, more focused on getting the game out of the win/linux/mac.