It's been an eventful few weeks, we've passed 100.000 downloads on Android, 10.000 on iOS and 20.000 plays on GameJolt. Ohh, and we found out that the solution we used to implement AdMob in our game was funneling 2/3 of our revenue away from us (If you develop mobile games in flash, check this out).
We've updated the game, fixing this issue, as well as accommodating a few requests: there's no more banner ads obscuring the game area and you are able to turn sound off/on. We are currently working to implement these changes in the iTunes version, and it should be online within a week.
We've also got a little December surprise in the works because Christmas just isn't stressful enough!
Have a nice weekend!