As there hasn't been a previous post, I'll cover a few things in this release. We have some new AI enhancements, improvements to the graphical code including the shader support and experimental post processing, a multitude of speed improvements thanks to some aggressive code profiling and warning cleanup, and many other changes from last summer's release, 3.6.10. You can find more information at the RC3 release post, Hard-light.net
In addition, I've been promoted to the Project Leader of the Source Code Project (!) and hope to continue leading the team in improving the engine.