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First poll on how the map system should work out and the way it will fit in with multiplayer. and other cool stuff:P

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Hello Dear fans!
I was pondering on the idea of making the maps editable so you guys can create your own city the way you want. It also comes with a few draw backs though I can't see having a infrastructural Multi-player really working when people have different maps so here are your choices if non of you vote then I'll pick something...

-Option 1. Have a map editor where you can create your own city, choose where zombies spawn, ect. but no Multi-player this does come with a few good things though like It'll give me more time to add way more RPG Elements, The game will come out a few weeks sooner then it is suppose to because I don't have to code Multi-Player and find a server, and I'll have more time to focus on bugs and stuff instead of "rushing" though the single player code and leaving quite a few bugs.

-Option 2. Have a map editor with Ac Hoc Multi-player. With this option you will be able to play your own maps with your friends but not online with random people you don't know. This comes with a few good things but not as much as option one like a tiny bit less RPG Elements then planned, Release date will be correct, and there will be very few bugs.

-Option 3. Have a map editor with Ac Hoc and Infrastructure Multi-player. You can only play the one city that I map with others online and over Ac Hoc. This option comes with a few set backs though like a Few noticeable bugs, Less RPG Elements then Option 2, and the release date will be longer then proposed.

-Option 4. Have no map editor with Ac Hoc and Infrastructure Multi-player. This option means A Decent amount of RPG Elements, just about no bugs, Release date will be a tad bit longer because of the infrastructure part, and you'll be confined to one map.

Important: If no one votes then I'll go with Option 3..

On another note...
Total progress.. (For all of you interested)
--------------------------
Game -
-----------
Graphics - 17 %
Controls - 65 %
Zombie A.i. - 50 %
Menu - 4 %
Weapons - 6 %
GUI - 28 %
Sounds - 0 %
Infrastructure Multiplayer - 0 %

Engine -
------------
Optimization - 55
%
High Quality Graphics support - 20 %
High Quality Sound support - 5 %
At Ease Infrastructure/ AcHoc Coding - 10%
Meaningless functions that have some use to me in Developing this game - 32% Lines of coding done so far:
Menu - 70 lines
Engine - 640 lines
Map coding - 114 lines

Script that puts everything together - 62 lines

Post comment Comments
$H@D()W
$H@D()W - - 321 comments

i say option 4

Reply Good karma Bad karma+1 vote
gregory-it
gregory-it - - 15 comments

option 3 man. Work a little bit longer and a little bit harder to make an online MP. That would be great to play with other ppl =D

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wezley Author
wezley - - 443 comments

Option 1 - 2 votes
Option 4 - 2 votes
Option 3 - 1 vote

Reply Good karma+1 vote
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