Post news RSS 1.2 out + changelog

We sat down, listened to all our praise, criticism, bug reports, etc. and have now released 1.2, our contest entry and new standard. It has a ton of new changes/additions/fixes, the changelog and the patch is on our main site at: and here's the changelog! Fixes from 1.0: Fixed accuracy (increased overall),

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We sat down, listened to all our praise, criticism, bug reports, etc. and have now released 1.2, our contest entry and new standard. It has a ton of new changes/additions/fixes, the changelog and the patch is on our main site at: www.planetunreal.com/junglewarfare and here's the changelog!

Fixes from 1.0:

Fixed accuracy (increased overall),
Fixed annoying escape key/menu exiting bug,
Increased sniper accuracy,
Slicker interface, class select menu now pops up,
Improved netCode,
-------------------------------------------------------
No dodging anymore,
No wall-dodging anymore,
Players now start with less ammo (1 spare clip),
Snipers have much less ammo (they were owning too badly) - now have 20 spare bullets max.
Sniper traceFire removed,
Sniper total max. ammo reduced to 80,
Sniper accuracy decreased slightly for balancing,
Sniper standing accuracy decreased,
Fixed HUD text going onto other side of screen bug,
Status doll position adjusted for lower resolutions,
Adjusted menu for lower resolutions,
Fixed dodgy team figures on class/Team menu,
Fixed shotgun online exploit,
Fixed accessed none in Breathing code (very occasional),
Made scopes much less bright,
Made bincolulars much less bright,
Increased brightness of NightVision,
Removed bug where you could sometimes do combos 0_o,
First person MP5 now bigger,
First person FAMAS now smaller,
Footstep volume tweaked and lowered,
Lowered climbing (ladders) speed,
Increased falling damage,
Lowered fall damage threshold - more realistic,
Increased briefing texts write speed,
Lowered melee weapon swing sound volumes,
Can't damage Sabotage objectives with melee weapons now,
Better online spectating code,
All new Melee animations!
Briefing/select menus now appear immediately when joining a match in progress,
Tracer fire tweaking, smaller now,
Recoils are now higher, more realistc, and balanced,
All new scope tetxures - advised by military specialist,
NEW MAP: JWF-Retribution, smaller map as requested,
NEW MAP: JWF-A-BridgeToo-small
NEW MAP: JWF-DawnPatrol
NEW MAP: JWF-RioRojo
NEW MAP: JWF-ShadownCanyon
New feature: when just 1 person on each team is left, each players radar will show their opponent (no more wondering around for ages!)
New bullet chamber smoke FX,
Lowered hearing threshold,
Removed annoying message beeps,
Fixed peronal sensor messages,
Fixed 'still zoomed when dead' bug,
Removed all traces for Adrenaline bug,
Pistol 3rd person anims added,
M4 first person model moved up a bit, more realistic position,
Shotguns now less accurate,
Medic can now run faster,
All class speeds tweaked (lowered slighlty),
New scope sounds,
Sped up class text write speed,
Different voices per team,
Sped up loading times,
Changed 1st person machette position,
New keybinds for buying primary ammo, secondary ammo, and armor,
New loading screens for new maps,
New briefings for new maps,
Fixed having ammo but not being able to select gun bug,

Enjoy!

Oli.
[Jungle Warfare Mod Leader]

Comments
azzDB
azzDB

So now I can actually play it eh?

good good

Reply Good karma Bad karma+1 vote
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