Some changes might not be complete, especially balancing the suits that are encountered earlier in the game, but I'll alleviate that soon. For now I'm getting straight to work on adding new weapons to the mod and then balancing them. I tend to work on big changes first, then get the small ones done very quickly, so who knows, I might release small fixes on the way.
Open positions for work on this mod:
- Scripter
- Texture artist proficient in using bump maps
- Texture artist with knowledge of editing the weapon .dds files (I'm not good at either of these.)
- Concept artist.
- Someone with knowledge of smart terrains, spawns, gulags, and that sort of stuff.
- Possibly animations and models as well.