Z.O.N.A is a S.T.A.L.K.E.R. themed mod for Call to Arms. It will feature both Mulitplayer and Singleplayer (With multiple campaigns for different factions.) Z.O.N.A это мод на тематику S.T.A.L.K.E.R для игры Call to Arms. В него будут входить как Мультиплеер так и Синглплеер.
Omg , this is so great I can't wait to play this mod! Btw. How did you imported stalker animations to Men of War ?
For humanskins, directly importing animations isn't really possible - it's just through some clever animation techniques, I'm able to produce animations that have a very close approximation to STALKER human anims.
Though, for things like mutants, vehicles, props, w/e, importing something with its own skeleton and animations is possible.
I see a lot of work has been done. Nice.
I am just curious how would you possibly add anomalies and stuff around that (stalkers going to hunt artefacts and so on) if ever, I think that kind of import would be really hard.
Anomalies could be added various ways - either purely scripted in the editor, with zones, and spawned FX, like in Vorabat's mod - which is simpler, but some-what tedious to add lots of.
Or, they could be custom entities, that have code which dictates how they interact with other entities, which would be more difficult to make, but easier to work with in the long run.
Also, scripting STALKERs to randomly go to points in the map, and do various things, like hunt for artifacts, is possible - they could go to an anomaly field, equip their detector, and move about, doing animations, with a slight chance they might even die, or get lucky and retrieve an artifact time, which can grant bonuses.
Also, the player's inventory is saved from mission-to-mission, so hunting for artifact, loot, etc, is beneficial for the entire game.
oh yes, back again
Impressive work.
fan-f***ing-TASTIC!
cool to see the video , im waiting to play this :D
Wow! Very nice! Good work!