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Zombie Master: Reborn Beta 3 comes out today! A status update on what we're working on.

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It's that time of the year again. Halloween is around the corner. It's the time of spoopy rattles and zombie themed games desperately trying to stay relevant by posting status updates. Ah yes, good old Halloween never changes...



What we're working on

The quest for new assets continues. But this time some progress have been made! A talented memer brendaymn has been doing some animations, while BurntCornFlakes is arguing on Discord how much the smiley on Mac-10 should wear off. Suffice to say, the things you are about to see are work in progress.

Animations by brendaymn





Mac-10 by BurntCornFlakes



Rifle by Yeckoh

Shotgun by Yeckoh,
Unwrap by BurntCornFlakes

Matching player model
arm textures by The Renegadist



Beta 3

While the rest have been working on the assets, I've been busy optimizing and fixing bugs. Beta 2 was particularly buggy thanks to the large additions. I should have taken a few more weeks to make sure it didn't have these problems that Beta 3 only now fixes. Thankfully, the majority were hotfixed.

Not to say I haven't been working on new things:

Zombie networking optimizations

Note the graph in the middle. Less is better.



Client-side hit detection

Good hit detection is the key to enjoyable survivor experience. Nothing will piss you off more than a shot that missed thanks to stuttering or poor lag compensation. While the lag compensation was fixed during alpha, it will simply not do for us anymore.





Some other fancy new features are: player soft-collisions to put a final nail to griefing, ZM picking priority persist across level changes and player reconnects and a voice menu for survivors (we're in the process of suing the ZPS team for copying this feature).

See rest of the changes here.


Installer

Zombie Master: Reborn Beta 3 (Windows Installer)

ZIP

Zombie Master: Reborn Beta 3 (Windows ZIP)

Linux

Zombie Master: Reborn Beta 3 (Linux)
Comments
Trempler
Trempler

:) now this is an improvement, can´t wait to test it :)

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El_Zongo
El_Zongo

Desab.

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Dune_Jumper
Dune_Jumper

Looking better than ZM2 now!

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TheRenegadist
TheRenegadist

Also note that the both the weapons and the arms are still a WIP. The video doesn't show it but the pistol has an updated texture seen in the arms screenshot. The shotgun animation shown here is a little outdated too.

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[MC]Pimpão
[MC]Pimpão

glad to hear it. the pump action animation needs to be a little more smooth. all the rest is looking neat

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Tabajara77
Tabajara77

Keep up with the great work!

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Guest
Guest

Keep it up boys.

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barronofhellion
barronofhellion

Nice, love the news!

Reply Good karma Bad karma+4 votes
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