The team at zombiehorde.com are proud to present Zombie Horde v1.0, the often imitated premier Zombification plugin for Counter-Strike Source. Since April 2005 we have been bringing the zombies to the Counter Strike scene for all to enjoy, this release is the culmination of two years work, and is vastly improved for better performance and greater compatibility with all server types. At long last we have hit the 1.0 milestone. Like the undead, Zombie Horde has once again been resurrected to fight another day. After a long time of no updates, we are excited to release not only the Source Metamod versions of this great plugin, but also long sought after windows versions too! Zombie Horde v1.0 features: * Windows support * Metamod:Source support (recommended) * Major code overhaul and restructure by our new lead programmer, electronaut * New 'Ghost' character...ride the lightning! * Powerups * Team balancer (to prevent zombie stacking) * Player statistics * In-built weapon restrictions...

Report RSS zhplugin 0.2.4 released

Yes, it's here! Here is the latest version of zhplugin. IT IS HIGHLY RECOMMENDED THAT YOU UPGRADE!! 0.2.4 * recompiled models with correct bonemerge qc directives * fixed problem with default zombie models not being set * added auto download so .res files are no longer needed * a few more optimisations

Posted by on

Yes, it's here! Here is the latest version of zhplugin. IT IS HIGHLY RECOMMENDED THAT YOU UPGRADE!!

[changelog]

0.2.4
* recompiled models with correct bonemerge qc directives
* fixed problem with default zombie models not being set
* added auto download so .res files are no longer needed
* a few more optimisations
* many bugfixes

0.2.3 (internal build)
* bloodvision hell

0.2.2
* new client var query (see below)
* new hint for zombie players
* zombie character choice menu
* zombie health maximum is now 9999
* zh_buymenu no longer shows for dead players

0.2.1 (leaked beta)
* more internal code rewriting
* many more optimisations - far less cpu intensive

0.1.8 (internal build)
* health no longer uses direct memory modification

0.1.7 (leaked beta)
* major internal code rewrite
* fixed crash bugs!
* some speed optimisations

0.1.5
* recompiled models for latest version of CS:S as at 13/7/05
* added new zombie 'corpse' - with some special abilities
* added one extra human player model
* fixed timers to be server rate independent
* fixed bug where zombie player could use guns
* added zombie regeneration - see vars below
* changed zh_zomhealth to be the max level, not the increment
* fixed zh enable/disable and checked other vars as described below
* reduced head hitbox size
* fixed admin menus disappearing

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: