It's back... with a new drive. This time around YR: Frenzy will be better and not a slopjob like it was before. Professional is the quality and features are the big attraction. While it retains the original purpose of the first time around, a few things will be different. There will be high points such as country modifiers, additional forces for each country, a drastically improved AI, hundreds upon hundreds of tiny tweaks for better performance and above all, a brand new fourth faction.... not to mention a new country for the Soviet forces and Yuri will be more diversified, using his maniacal specialties in new ways. Tech structures become worth your time to capture... There will even be some new ones that grant new technology to be deployed in the thick of battle. Classic units will come back and the future comes to the past. I leave nothing untouched. The terrain will recieve the same de-crapifying that one of my other projects is recieving. Even the missions will be tweaked and...
Requirements: Airforce Command HQ, Battle Lab
Cost: $2000
Weapons: napalm canister, high-explosive missiles
Purpose: air-based structure assault
Destructive... that's how enemy forces
describe the power of the Allied Raptor. While
designed for structure assaults, the Raptor is
also equipped with missiles that deal heavy damage
to vehicles and squads will drop napalm canisters
on infantry clusters. While structurally weaker
than Harriers due to their payload, they are
faster and will get in and out of airspace in
faster time.
Credits: Mig Eater (voxel), ihateharriers (cameo
base)
well done