This mod is centered around a special area on Yavin where the water fearures magical healing properties. An unknown couple and their assistants have constructed a base and begun doing experiments. They have mutated themselves and have decided to begin constructing an army of mutated pets and overpowered weapons to be used to conquer the galaxy.
You must eliminate them, their mutated pets, all of their hazardous traps and the normal enemies to win.
The Background:
A married couple from Naboo with immense wealth and knowledge have grown tired of their rich boring life.
They have went seeking some excitement in their life.
Shortly after their galactic exploration began, they discovered a magical region on Yavin where the water has great healing properties.
They decided that they will use this discovery combined with their wealth and knowledge to attempt to take over the galaxy.
After building an entire base at this special location, they have have done accomplished the following things;
They have taken samples from this magical water and have used to enchance themselves with features such as higher jumping, rolling, health regen and speed.
They have hired some assistants from Tatooine as a security force to keep out intruders and have equipped their security with enhanced modified weapons.
The couple has also used their knowledge combined with the special water to mutate some Wampas and Acklays to be more aggressive to be used as protective pets.
The couple and their security have also installed several dangerous traps to reinforce their desires to keep out anyone else.
The Modern Day:
The knowledge of this magical area of Yavin, has spread throughout the galaxy but no one is sure what is going on at this place.
All four of the major factions have decided they want to invade, purge the hostiles and take control of the area and seize whatever knowledge for themselves.
The rebels, empire, republic, and CIS must eliminate all hostiles, all hazardous traps, along with their normal enemies.
Install:
Put the 'AB2' folder in the game's Addon folder.
Uninstall:
Delete the 'AB2' folder or rename 'addme.script' to something else, located inside the 'AB2' folder.
Required:
v1.5 r2 Remastered Patch, located here:
Moddb.com
This mod will NOT function properly without the v1.5 r2 patch.
Bonus Features:
This mod features randomized heroes every time you run the map, but only in singleplayer.
Heroes will be fixed in multiplayer to prevent crashes from the host/client loading different heroes.
This mod features an 'external settings' system which allows you to make permanent changes to the mod without knowhing how to mod BF2.
You will need to read the text document 'AB2_Settings.txt" to fully understand how this feature works and what you can do with it.
Hunt mode! The leaders must use their custom weapons to punish their assistants who have turned traitor against them.
Bugs:
Missing or broken weapon icons.
Visual effects may stop working after a while.
Team 3 hostiles (the unique characters) are NOT available in the Clone Wars era.
Bad lighting in some areas.
AI will take a long time to capture or win the game, human player will have to do most of the work.
The incendiary rifle doesn't always ignite the target that it hits
Credits:
AnthonyBF2 (me)
Needo
Twinkey
AQT
Surestrafe
BK2
Gametoast
Future:
I intend to make a 3 part campaign for this mod/lore but that will be a long time away because it will take a while to make 2 more custom maps and some more unique characters & weapons.
v1.0 - private beta version for the Gametoast contest
v1.1 - public release on my Youtube channel
v1.2 - added hunt mode and released on my ModDB page
Cool mod, I made a video on it: Youtube.com
Thanks!
-subbed.
The map is very cool, probably my favorite from you. A very big map, very nice mini-map design, cool models, especially the "natives" and due to that the "Hunt" mode is very funny to play. I would like to report some things:
- The jetpack clone trooper doesn't seem to have effects on the jetpack and sometimes it misses them on rockets too.
- It's so weird to see a "Wampa" using a turret or driving and the "Acklay" running animation is weird, not sure if you can fix those.
- All the natives are missing names or icons (weapons and gadgets) except "Wampa" and "Acklay" but if killed they are nameless too.
- The hitbox of the flying cars are very weird and it's difficult to hit somebody that is inside, not sure if this is done on purpose.